What cases does Anime Finals have?
Official and recap names include weapon, charm, skin, and finisher cases plus flair, wrap, and tracer packs. Exact inventory labels follow your client.
This Anime Finals cases page is the pack lookup for MOVI Games Place 123873483242204. Official copy says you earn cases and unlock cosmetics: skins, wraps, charms, finishers, plus packs named in recaps (flair, tracers). Drop rates, pity, and a full case-ID table are not published. What we can list is case types plus which listing codes grant which packs as of September 30, 2026. Verified September 30, 2026. Play.
Anime Finals cases are cosmetic (and possibly weapon) containers, not dungeon loot. They are not eggs, not rune bags, and not THE FINALS store bundles. Open them after you can already fight — Training Grounds first, shiny boxes second.
| Fact | Detail |
|---|---|
| Place | 123873483242204 |
| Developer | MOVI Games |
| Official | Earn cases · unlock cosmetics |
| Named types (listing + recaps) | Weapon · Charm · Skin · Finisher · Flair packs · Wrap packs · Tracer packs |
| Odds / pity | TBA |
| Codes table date | September 30, 2026 |
| Last verified | September 30, 2026 |
| Platform | Roblox · Desktop, Mobile, Tablet, Xbox, PlayStation |
Search-facing names group Weapon Cases, Charm Cases, Skin Cases, Finisher Cases, Flair Packs, Wrap Packs, and Tracer Packs. The Roblox description is the parent sentence; third-party code articles repeat the pack nouns when they quote MOVI FPS rewards. Your live Shop may use slightly different labels — inspect the item, do not argue with a wiki cell.
A weapon case is not automatically a damage upgrade. It might be a gun, a skin, or a wrapper around a roll. Until inspect text is captured, treat weapon cases as “open and read,” not “instant loadout.” Charm, finisher, wrap, tracer, and flair cases are easier: they feed the cosmetics slots with the same names.

| Container | Likely slot it feeds | Notes |
|---|---|---|
| Skin cases | Weapon / character skins | INEEDAMOVIE lists skin cases |
| Charm cases | Charms | ANIMEFINALS lists charm cases |
| Finisher cases | Finishers | ANIMEFINALS lists finisher cases |
| Tracer packs | Tracers | ANIMEFINALS lists two tracer packs |
| Wrap packs | Wraps | LIKEANDJOINGROUP |
| Flair packs | Flair | LIKEANDJOINGROUP |
| Weapon cases | Weapons and/or weapon cosmetics | Type confirmed in system lists; contents TBA |
Codes recaps say “packs” for tracers, flair, and wraps, and “cases” for charms, finishers, and skins. That may be flavor text for the same opener UI. If the client has one Open button for all of them, do not hunt a second machine. If it has separate inventories, open the one whose name matches the grant.
Lucky spins from RELEASE are not a case type on this table. They may share a shop with cases. Redeem, then look at what actually landed in inventory.
Egg hatches, rune pouches, dungeon chests, and THE FINALS seasonal bundles do not belong here. If a thumbnail shows a pet coming out of a case, you are watching a different Roblox game.
Working listing strings (Roblox description + PCGamesN / Pocket Tactics, September 30, 2026) map like this. Join the MOVI Games group when Redeem asks. Path: how to redeem. Full paste table: codes.
| Code | Reward (codes data) | Case-relevant? |
|---|---|---|
RELEASE | 100 gems and five lucky spin tickets | Gems / spins — not a case name |
ANIMEFINALS | Charm cases, Finisher cases, and two Tracer Packs | Yes |
LIKEANDJOINGROUP | Flair and Wrap packs | Yes |
INEEDAMOVIE | Skin cases | Yes |
RELEASE pays 100 gems and five lucky spin tickets in the verified table. That can still buy or roll cosmetics later if a shop exists — it is not itself a Charm Case. Do not skip it; just do not expect a case icon on the toast.
Expired example LROBLOX stays on the codes page. Do not paste it hoping for a secret weapon case.
Hunter License, Pyramid Key, Potion, and other Finals Project / mixed Beebom rows are not MOVI FPS cases. DUNGEONFIX-style strings from RPG recaps are not this Place. If a code’s reward is a dungeon ticket, you are in the wrong article.
Matched by build plan, shared topics, and guide progression — not random related links.
The listing says earn cases. It does not say win-a-match, hit-a-level, or battle-pass-tier. Honest player instruction: finish live matches, watch whether a case item appears in inventory or a toast, and log the condition yourself. This wiki will not invent a 3-win quest.
TOUGH’s test is about kits and guns (destructible walls ~01:10, dual pistols ~05:48, ult bar ~02:16), not an unbox montage. Do not pause a gunfight to think about cases. Warm in Training Grounds, queue, then open boxes in the lobby.

A Robux case shelf may exist. This page will not publish prices we have not inspected. If you spend Robux, buy the case whose tooltip matches the cosmetics slot you want. Do not buy a weapon case expecting a kit unlock — kits are a different system.
Gems from RELEASE might convert in a shop. Screenshot the rate if you find one; rates are TBA here.
A case does not aim. Dual pistols and Gojo walls still decide the round. If you are new, earn the code cases, then go learn weapons instead of opening twenty boxes you have not earned yet.
Open when you are in a safe lobby, not in live matchmaking. One case at a time until you know whether the result goes to a charm slot, a wrap slot, or a finisher. Then mass-open if the UI allows. If a finisher case rolls a finisher you will never see because you lose every round, you still got the cosmetic — it just is not a skill issue the box can fix.
Prefer matching the case type to a goal: tracers if you care about bullet flair, finishers if you care about the knockout animation, skins if you care about the gun body. Opening every type “for content” is fine; calling it a progression strategy is not.
A finisher you never proc is still owned. Learn guns so you see it. Hit-count yelling (20 / 30 / 60 / 150) in combat clips is unverified TOUGH footage callouts, not a finisher charge meter.
Charms and wraps show in more frames than finishers. If you only open one code grant, wraps/flair from LIKEANDJOINGROUP are the “always on screen” pair.
No public rate table is in the sources this wiki trusts. Any “0.1% gold wrap” overlay is unverified until MOVI posts numbers or the in-game case UI shows percentages. We will not copy a CS-style rarity ladder from a different shooter.
Lucky spins from RELEASE are also unpublished mathematically. Spin, screenshot, move on. Discord update-logs may announce limited cases; that is a patch note, not an odds sheet.
Columns: case name, inspect ID, slot, obtain (code / play / Robux), last verified date. No percentage column until the client prints one.
Place 123873483242204 only. Developer MOVI Games.
See what the slots mean on cosmetics.
Paste remaining strings on codes.
If you opened boxes instead of practicing, go to Training Grounds.
Official and recap names include weapon, charm, skin, and finisher cases plus flair, wrap, and tracer packs. Exact inventory labels follow your client.
INEEDAMOVIE is listed as skin cases in the verified September 2026 codes table.
The verified reward line is charm cases, finisher cases, and two tracer packs.
Not documented. Do not assume a trading plaza. This is not a pet economy.
No. Odds stay TBA until the game or MOVI publishes them.
Matched by build plan, shared topics, and guide progression — not random related links.